Mar 11, 2006, 11:13 PM // 23:13
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#1
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Eles and enrgy?
I would like to know that is the best way to get more enrgy for an Ele?I am asking this for guildie as he plays E/Mes and only has 80 enrgy and could use more before exhaustion takes effect.I would like to know what you all use for more enrgy like off hand?Thanks
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Mar 11, 2006, 11:55 PM // 23:55
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#3
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Lion's Arch Merchant
Join Date: Sep 2005
Location: USA (EST)
Guild: DaP
Profession: Mo/
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Well, at 12 nrg storage dont you have like 80 nrg? with an offhand item it shouldn't be hard to get it past 90. And with exhaustion yeah, use Glyph of Energy {E}, it prevents exhaustion and lowers energy cost by 20. If it's recharging use your
exhaustion spells sparingly.
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Mar 11, 2006, 11:55 PM // 23:55
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#4
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Forge Runner
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He should rely less on Obsidian Flame.
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Mar 11, 2006, 11:56 PM // 23:56
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#5
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Lion's Arch Merchant
Join Date: Sep 2005
Location: USA (EST)
Guild: DaP
Profession: Mo/
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how do we know she is talkgin about an earth ele? It could be like meteor shower or lightning surge or something lol.
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Mar 12, 2006, 12:09 AM // 00:09
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#6
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Krytan Explorer
Join Date: Jul 2005
Location: NYC
Guild: Squee Squeeeeeeeeeeeeee [yay]
Profession: Mo/
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Just remember that energy isn't infinite. You use energy, and no matter HOW high your initial energy pool is, you will need to use some skills to replenish it. I suggest you look at these energy management skills from the ele side instead of looking for weapons for higher energy pools to live on:
Glyph of Energy
Glyph of Lesser Energy
Ether Prodigy
Elemental Attunement
Fire/Earth/Water/Air Attunement
This is not to say that having 15/-1 wands and 27/-1 foci for focus swapping is bad, but you can't depend on that all the time.
And as a mesmer, you have other ways of regaining energy as well from the inspiration magic lines:
Power Drain
Drain Enchantment
Energy Tap
Inspired Hex
Spirit of Failure
Inspired Enchantment
Of course these are just ideas. You'll have to mess around with combos and see what works and what doesn't. It also depends on your style of play, or if it's a team build, what your team needs/has already, and what YOUR build is.
Also, regarding exhaustion, if you have more than 1 exhaustion spell on your bar (like obsidian flame, meteor shower) try to pace yourself when you use them. I believe it takes 20s (or was it 30s?) to wear off 1 exhaustion spell, so try not to spam those.
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Mar 12, 2006, 12:26 AM // 00:26
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#7
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Forge Runner
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Quote:
Originally Posted by Ichabod The Ranger
how do we know she is talkgin about an earth ele? It could be like meteor shower or lightning surge or something lol.
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Just a guess.
The way the question was asked, it sounded as if we're talking about somebody who:
1. Uses a spell that causes exhaustion and has a fast recharge time (so that it can be used repeatedly).
2. Is relatively newbieish.
Obsidan Flame is a good guess based on those characteristics.
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Mar 12, 2006, 04:49 AM // 04:49
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#8
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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If you're using an Ele build with two or more exhausting spells, I'd opt for Glyph of Energy.
If you're using a build with just one exhausting spell, Ether Prodigy would probably be your best bet.
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Mar 13, 2006, 08:35 AM // 08:35
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#9
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Krytan Explorer
Join Date: Jun 2005
Guild: Black Death Knights
Profession: E/
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as a mesmer secondary you should have no problems at all with energy management! the mesmer profession is loaded with energy management.
also dont just spam one spell. if you are heavily relying only on one spell all the time you need to sort your build. there are 8 slots there and all of them should serve a purpose.
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Mar 13, 2006, 04:58 PM // 16:58
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#10
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Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Well I have a build that's totally awesome for energy management, and you can cast and cast and CAST and never run out And, there's no exhaustion! (Fire build though)
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Mar 14, 2006, 01:59 AM // 01:59
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#11
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Forge Runner
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Quote:
Originally Posted by Rahl
Well I have a build that's totally awesome for energy management, and you can cast and cast and CAST and never run out And, there's no exhaustion! (Fire build though)
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Unless, of course, you're playing in a region where there's more enchantment stripping than you can handle ...
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Mar 14, 2006, 01:36 PM // 13:36
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#13
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Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Quote:
Originally Posted by Francis Crawford
Unless, of course, you're playing in a region where there's more enchantment stripping than you can handle ...
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That why you let the Whammos take their Mending shatters first :P
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Mar 14, 2006, 03:19 PM // 15:19
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#14
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by Francis Crawford
Unless, of course, you're playing in a region where there's more enchantment stripping than you can handle ...
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If I could find a build that was perfect and uncounterable in every possible situation then I would be a god. As it is, you play the game considering the balance and weighing the probabilities. Am I going to run into echant removal? If so, is it at a proper amount that my massive amount of energy can sustain me through that rough spot if I am careful? I have run my infinergy (Rahl stole my build name! :P ) build in every single place in the PvE game and have found a place where enchant stipping is so heavy that it makes me not run it.
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Mar 14, 2006, 03:22 PM // 15:22
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#15
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Forge Runner
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Quote:
Originally Posted by Rahl
That why you let the Whammos take their Mending shatters first :P
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OK. I'm still more comfortable going Double Glyph, however, in Sorrow's Furnace and places like that. (I guess I'd better actually post a Double Glyph build, eh?)
I do go Double Attunement now when going after the scarab queen, however, and just run away from corpses unless I'm sure the necros are all dead (yeah, right). But if I were echo nuking I might go Double Glyph there too.
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